![]() They add a whole new dimension to the game that I wasn’t expecting. It sounds simple, but having your skater go right-to-left instead of the opposite really threw me for a loop, but I also audibly cheered the first time I skated into one of those quarter-pipes. There are plenty of new moves like grabs to pull off, and quarter-pipes let you change the direction your skater is going in. The good news is you can keep progressing without beating all three challenges, nor are you penalized for using checkpoints, but the game is so well designed that I wanted to keep going back and trying to best my earlier scores and nail those goals. Indeed, by the time I got about halfway through the third world in the game, I was seriously struggling to check off all of a level's goals. Each level has multiple goals you’re presented with at the beginning, and meeting them all will almost certainly require multiple plays, especially as the game goes on and the tracks get more complex. The game isn’t straight 2D anymore, which means there are multiple paths you can discover through many levels, something that seriously adds to replayability and challenge of these levels. My skills from the original OlliOlli games translated here, but there are plenty of new things to challenge long-time players. The music, sound effects, art style, level design and variety of moves you can pull off all contribute to this vibe - and even though the game looks entirely different from its predecessors, the end result is the same: skateboarding bliss. It’s hard to sum up in words what makes the individual levels in OlliOlli World so compelling, but they mix serious challenge in with moments that let you really get into that elusive flow state, where you’re just pulling off tricks, riding rails and generally tearing through a course without thinking too much about what you’re doing. You can skip it if you want, but it helped me get in the headspace of the gorgeous world of Radlandia. Each level has some banter with your crew as well as people you meet on your journeys, full of ridiculous puns and occasional advice on how to improve your scores or pull off new moves. To take their place, you’ll need to meet all of the Skate Godz that inhabit the five different zones you can play through. See, your character is on a quest to become the new Skate Wizard, with the help of a goofy and delightful animated crew, including Chiffon, the one-eyed, pipe-smoking current Skate Wizard who’s ready to retire. But even if you don’t count those levels, there’s far more to explore in OlliOlli World than the two earlier games, each of which had 50 levels total. The first one, Sunshine Valley, had close to 20 distinct levels, a handful of which were merely training levels meant to introduce the basics of skating, grinding and pulling off different tricks. The game is split into five different areas, three of which were playable in my demo. That’s the same basic formula as the original games, but the scope of OlliOlli World is much greater. Developer Roll7 has made a game that’s significantly more approachable than the original titles - but one that keeps the twitch-response gameplay and score-chasing highs intact for those who crave them.įor the uninitiated, OlliOlli World is a, 2.5D skateboarding platformer where your character simply has to make it from one end of the course to the other while pulling off as many tricks and combos as possible. After playing an extended preview of the game over the last week, I’m no longer concerned. ![]() I was worried that OlliOlli World, a new direction for the series that arrives on February 8th, was going to dispense with that level of challenge. It can be infuriating, but also extremely satisfying to pull off just the right combo of tricks and grinds needed for a big score. These side-scrolling skateboarding games start out easily enough, but if you want to complete every challenge, get ready to play and replay some levels dozens of times over. OlliOlli and its sequel, OlliOlli 2: Welcome to Olliwood, are notoriously difficult to master.
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